Principles of Macroeconomics

The Economic Realm

A five-mission journey through the core principles and policies of the market economy.

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Missions

Complete the realm

Students move from foundational market analysis to national performance, then combine those two systems in an integrated review before moving into money, AD-AS, and stabilization policy.

Markets, scarcity, and elasticity

The Market Gate

Begin with the logic of choice and exchange. Students work through scarcity, opportunity cost, supply and demand, market intervention, surplus, elasticity, and the interpretation of shifting market conditions.

Launch Game

National accounting, labor, and growth

The National Ledger

Move from individual markets to the national economy. The mission develops GDP measurement, inflation, unemployment, productivity, living standards, and the foundations of long-run economic growth.

Launch Game

The Market Gate + The National Ledger

The Equilibrium Crisis

A combined review of the material already covered in The Market Gate and The National Ledger. Students revisit market foundations, GDP, inflation, growth, and unemployment in one mixed mission. The Equilibrium Crisis does not introduce aggregate demand or aggregate supply.

Launch Game

Money, banking, and monetary transmission

The Liquidity Grid

Explore the financial system through money creation, bank balance sheets, reserve behavior, the quantity theory of money, liquidity preference, interest rates, and the transmission of monetary policy.

Launch Game

AD-AS, monetary, and fiscal stabilization

The Stabilization Protocol

Conclude the realm with aggregate demand and aggregate supply, macroeconomic shocks and gaps, monetary and fiscal policy, inflation, unemployment, crowding out, policy lags, expectations, and stabilization tradeoffs.

Launch Game

Adaptive engine

The mode changes what the engine does with student evidence.

Mastery Quests does not use one hidden adaptive rule for every activity. Full-evidence modes, Legendary Mode, Quiz, and the short game modes use different selection and reporting rules because they produce different amounts and kinds of evidence.

Full adaptive + remediation

Standard, Timed, Exam Drill, Score Attack, Unlimited

Question selection responds to performance, coverage, difficulty readiness, skill and concept weakness, and repetition control. When the evidence supports it, the engine can leave the normal stream for targeted Repair, Bridge, and Retest work before returning to regular play.

Adaptive challenge

Legendary Mode

Legendary remains adaptive, but its purpose is pressure-testing rather than remediation. It favors the hardest available material and does not interrupt the challenge with repair detours.

Limited-run evidence

Quiz, Fading Fortune, Risk & Reward, Trial by Graph

Quiz samples broadly without chasing weakness. Fading Fortune, Risk & Reward, and Trial by Graph begin with broad calibration and then investigate emerging signals inside their eligible question pool. These modes do not use repair detours, and their reports remain sample-aware.

Collection note: Mode availability follows each mission’s question inventory. Trial by Graph appears only where the mission has enough legitimate graph-dependent questions; the other adaptive families follow the same engine standard.