Faculty builder

Build a Mastery Quest around the work you need to do.

Choose one or more faculty goals. The page will show only the composer, guides, templates, and tools that match those goals.

Start with your goal

What are you trying to do?

Select one or more goals. You can change your selections at any time without losing work inside the composer.

Select faculty goals

Existing economics concepts

Faculty Build Composer

Select concepts by course area and the learning outcomes you teach, review readiness, choose supported modes, confirm checkpoint coverage, and generate a self-contained Mastery Quest.

01

Choose content and modes

Select a course area and concepts, choose Brief, Standard, Full, or Custom outcome coverage, then enable the modes students will use. Explore learning outcomes.

02

Choose appearance and check readiness

Apply a theme, adjust artwork if needed, and resolve any coverage gaps.

03

Generate and deploy

Download the self-contained game and reusable recipe, then publish the game at an HTTPS address for your LMS.

Embedded composer Selections and generated files remain in your browser.

Blank template + question authoring

Create a quest for your own subject

Start with the blank template and use the guides to write, organize, and check questions for your subject. The economics Composer remains the faster path when its concept library fits your course.

AI prompt

Question Generation Prompt

Generate structured main, boss, repair, bridge, and legendary questions from your objectives.

Download Prompt

Structure reference

Question Architecture

Review required fields, objective tags, skill routing, feedback, images, and answer formats.

Download Architecture

Course deployment

Prepare the game for your LMS

Host the generated HTML file at a public HTTPS URL, test that URL, and then link or embed the game in your LMS. Graphs are embedded and Concept Reviews open from the Mastery Quests web library when recommended, so no sibling asset or review folder is required.

Open Hosting + LMS Guide

Deployment hardening

How the game checks answers

Learn how the game makes answers harder to look up and what to consider before using it for an assessment.

Read how the hardening works

Faculty guide

Implementation Guide

Plan the assignment, select modes, introduce the activity, test the hosted game, and verify the student experience in your LMS.

Download Guide

Student-facing directions

Student Instructions and Checklist

Provide clear directions while checking the launch, submission, and customization steps.

Download Instructions

Question review

Validate before deployment

Check IDs, pool structure, objective coverage, answer logic, distractors, feedback, duplicates, and repair connections before the game reaches students.

Spreadsheet validator

Faculty Question Drafting Workbook

Use the structured workbook to review the question bank and document issues.

Download Drafting Workbook

Authoring reference

Question Bank Helper

Confirm the expected pools, fields, IDs, tags, and remediation structure.

Download Helper

Finished learning worlds

Explore developed examples

Explore complete collections that add course-specific story, artwork, progression, bosses, artifacts, and hubs to the same mastery-centered architecture.

Explore the Games

Match the mode to the assignment

Available modes depend on your selected content. Use the mode-by-mode faculty guide to compare practice, remediation, and short-run evidence before assigning a Quest.

Using Mastery Quests with students?

Tell me how you’re using it.

If you use a Mastery Quests game in a course, I’d love to hear what you tried and how it went. Classroom use and faculty feedback will help guide future development and may support future research on game-based practice, adaptive learning, and student engagement.

Share your classroom use

Send a quick faculty note

A short email is enough. If possible, include your institution, course or discipline, approximate number of students, what you used, and how you used it.

Tell Me How You’re Using Mastery Quests

Future research

Interested in collaborating?

If you may be interested in future research involving Mastery Quests, mention that in your note. No student data are requested here; this is simply a way to identify faculty who may want to stay involved as the project develops.

Contact the Creator

Private by default

The composer works in your browser.

Faculty selections and generated question data are not sent to a Mastery Quests server. Generated games keep progress and run data in the learner's browser. Nothing is automatically transmitted; a results or CSV file leaves the browser only when the learner intentionally downloads and submits it through an instructor-directed course workflow.

Review the Privacy Notice

Optional telemetry on HTTPS hosts

You can choose to collect anonymous gameplay data when you create a game with the official Mastery Quests Composer. Collection is OFF by default. To send data, the game must be published on a supported HTTPS website. Permission to send data lasts 365 days for each generated game. Collection stops if that permission expires or is withdrawn, or if a player turns it off in their browser. Players can still play and download their game data. Data already received stays subject to the separate 730-day retention policy.

A game opened directly from a file on your computer can be played and can save a CSV, but it cannot send gameplay data to Mastery Quests. Publish the same file on a supported HTTPS website to enable collection while its permission is valid. Your LMS or network may still block data collection, so test the game the way students will open it. Anonymous records cannot confirm who played or reliably link the same player across different websites.

The National Engine uses an older data-collection setup. Check its own notice for details.