Choose content and modes
Select a course area and concepts, choose Brief, Standard, Full, or Custom outcome coverage, then enable the modes students will use. Explore learning outcomes.
Faculty builder
Choose one or more faculty goals. The page will show only the composer, guides, templates, and tools that match those goals.
Start with your goal
Select one or more goals. You can change your selections at any time without losing work inside the composer.
Select at least one goal to reveal the next steps that apply to you.
Existing economics concepts
Select concepts by course area and the learning outcomes you teach, review readiness, choose supported modes, confirm checkpoint coverage, and generate a self-contained Mastery Quest.
Select a course area and concepts, choose Brief, Standard, Full, or Custom outcome coverage, then enable the modes students will use. Explore learning outcomes.
Apply a theme, adjust artwork if needed, and resolve any coverage gaps.
Download the self-contained game and reusable recipe, then publish the game at an HTTPS address for your LMS.
Blank template + question authoring
Start with the blank template and use the guides to write, organize, and check questions for your subject. The economics Composer remains the faster path when its concept library fits your course.
Blank game template
Manual authoring guide · Working starter game · Validate questions
Download a blank game with ten modes and add your own questions and artwork. It includes adaptive practice, extra help after missed questions, quizzes that cover a range of topics, and short modes whose reports account for how many questions a student answered.
Download Blank TemplateAI prompt
Generate structured main, boss, repair, bridge, and legendary questions from your objectives.
Download PromptStructure reference
Review required fields, objective tags, skill routing, feedback, images, and answer formats.
Download ArchitectureValidation
Draft in the optional workbook, then validate questions and export checked JSON before copying the package into your game.
Download Drafting WorkbookCourse deployment
Host the generated HTML file at a public HTTPS URL, test that URL, and then link or embed the game in your LMS. Graphs are embedded and Concept Reviews open from the Mastery Quests web library when recommended, so no sibling asset or review folder is required.
Deployment hardening
Learn how the game makes answers harder to look up and what to consider before using it for an assessment.
Read how the hardening worksFaculty guide
Plan the assignment, select modes, introduce the activity, test the hosted game, and verify the student experience in your LMS.
Download GuideStudent-facing directions
Provide clear directions while checking the launch, submission, and customization steps.
Download InstructionsQuestion review
Check IDs, pool structure, objective coverage, answer logic, distractors, feedback, duplicates, and repair connections before the game reaches students.
Spreadsheet validator
Use the structured workbook to review the question bank and document issues.
Download Drafting WorkbookAuthoring reference
Confirm the expected pools, fields, IDs, tags, and remediation structure.
Download HelperFinished learning worlds
Explore complete collections that add course-specific story, artwork, progression, bosses, artifacts, and hubs to the same mastery-centered architecture.
Available modes depend on your selected content. Use the mode-by-mode faculty guide to compare practice, remediation, and short-run evidence before assigning a Quest.
Using Mastery Quests with students?
If you use a Mastery Quests game in a course, I’d love to hear what you tried and how it went. Classroom use and faculty feedback will help guide future development and may support future research on game-based practice, adaptive learning, and student engagement.
Share your classroom use
A short email is enough. If possible, include your institution, course or discipline, approximate number of students, what you used, and how you used it.
Tell Me How You’re Using Mastery QuestsFuture research
If you may be interested in future research involving Mastery Quests, mention that in your note. No student data are requested here; this is simply a way to identify faculty who may want to stay involved as the project develops.
Contact the CreatorPrivate by default
Faculty selections and generated question data are not sent to a Mastery Quests server. Generated games keep progress and run data in the learner's browser. Nothing is automatically transmitted; a results or CSV file leaves the browser only when the learner intentionally downloads and submits it through an instructor-directed course workflow.
You can choose to collect anonymous gameplay data when you create a game with the official Mastery Quests Composer. Collection is OFF by default. To send data, the game must be published on a supported HTTPS website. Permission to send data lasts 365 days for each generated game. Collection stops if that permission expires or is withdrawn, or if a player turns it off in their browser. Players can still play and download their game data. Data already received stays subject to the separate 730-day retention policy.
A game opened directly from a file on your computer can be played and can save a CSV, but it cannot send gameplay data to Mastery Quests. Publish the same file on a supported HTTPS website to enable collection while its permission is valid. Your LMS or network may still block data collection, so test the game the way students will open it. Anonymous records cannot confirm who played or reliably link the same player across different websites.
The National Engine uses an older data-collection setup. Check its own notice for details.