Game collections

See the engine. Then enter a fully developed world.

Begin with the minimal faculty template or explore complete economics collections built with the same Practice–Repair–Bridge–Master framework.

Before launching a course game: Games that request a school email transmit identifiable gameplay telemetry—including question performance, response times, progress, and completion statistics—to an instructor-controlled spreadsheet. Read the Privacy Notice.

See the engine first

Faculty Template Demonstration

Experience the Mastery Quests adaptive engine in a minimal presentation before comparing it with a fully themed game. The demonstration includes Standard Campaign, Timed Trial, Exam Drill, Legendary Mode, Score Attack, checkpoints, artifacts, saved progress, and a mastery report.

Minimal build Engine + question pools

Clean structure, neutral visuals, and clearly marked customization zones.

Developed build Complete learning world

Custom story, artwork, audio, bosses, artifacts, and course-specific question architecture.

Complete collections

Economics learning worlds

Each collection contains multiple missions sharing a common hub, progression system, and mastery-centered design.

Principles of Macroeconomics

The Economic Realm

A five-mission Principles of Macroeconomics sequence that begins with market foundations and advances through national accounting, aggregate equilibrium, money and banking, and stabilization policy.

  • The Market Gate
  • The National Ledger
  • The Equilibrium Crisis
  • The Liquidity Grid
  • The Stabilization Protocol
Managerial Economics

Managerial Intelligence Directorate

A four-mission applied sequence in managerial decision-making, moving from production and cost analysis to demand, pricing, strategic interaction, bargaining, contracts, and organizational incentives.

  • The Cost Directive
  • The Market Signal
  • The Strategy Desk
  • The Agency Protocol
Intermediate Macroeconomics

Macro Command System

A four-mission intermediate macroeconomic review system connecting national accounting, money and inflation, macroeconomic models, policy, and open-economy analysis.

  • The National Engine
  • The Mint of Ash and Gold
  • The Command Nexus
  • The Exchange Citadel
Intermediate Microeconomics

Intermediate Micro Collection

A planned adaptive collection for intermediate microeconomics, covering consumer choice, production and cost, market structure, uncertainty, information, and strategic interaction.

  • Consumer theory
  • Production and cost
  • Market structure
  • Risk and uncertainty
  • Game theory and strategy
Coming soon