How to build

From faculty template to a working Mastery Quest.

Follow the build sequence, watch focused demonstrations, and test each stage before publishing.

Open the resource library

Video walkthroughs

Learn the workflow one step at a time

Use these focused demonstrations alongside the faculty guide as you plan, build, customize, test, and publish your Mastery Quest.

Overview

Mastery Quests: Game, Template, and Workflow

Compare a polished game with the faculty template, see the adaptive system respond in two modes, review the remaining modes, and follow the recommended build workflow.

Questions

Build the Question Pool with AI

Use learning objectives to generate structured question pools, then review answer logic, distractors, feedback, tags, skills, and unique IDs.

Design

Customize the Game

Update titles, instructional text, images, characters, artifacts, audio, and visual styling while leaving the protected engine structure intact.

Testing and Publishing

Test, Audit, and Deploy

Run every mode, trigger adaptive support intentionally, inspect mastery reporting, verify files and links, and publish the completed game safely.

Build sequence

A reliable six-step process

  1. 01

    Define the learning scope

    Select the course, chapters, learning objectives, and intended practice modes.

  2. 02

    Build the question architecture

    Create the main, boss, repair, bridge, and legendary pools with consistent tags and unique IDs.

  3. 03

    Customize the learning world

    Replace titles, text, visual assets, artifacts, guides, and boss identities.

  4. 04

    Validate the content

    Audit correct answers, feedback, distractors, duplicate items, and answer-length bias.

  5. 05

    Simulate every mode

    Test correct and incorrect paths, persistence, timers, scoring, bosses, and mastery reporting.

  6. 06

    Publish and maintain

    Deploy the complete folder, document the build version, and retest after engine updates.