Overview guide
Faculty Game Overview Guide
Understand the learning model, game modes, adaptive behavior, student experience, and the relationship between practice, repair, bridge work, and mastery reporting.
Download GuideFaculty resources
Download the guides, templates, code starters, and validation tools needed to use an existing collection or create a discipline-specific Mastery Quest.
Preview the minimal faculty template before editing the files. It shows the complete engine without the artwork, audio, story, or course-specific identity of a fully developed game.
Explore the Faculty TemplateStart here
Overview guide
Understand the learning model, game modes, adaptive behavior, student experience, and the relationship between practice, repair, bridge work, and mastery reporting.
Download GuideImplementation guide
Plan a course deployment, introduce the games to students, select the appropriate modes, and make responsible instructional and privacy choices.
Download GuideInstructions and checklist
Provide student-facing directions while reviewing the faculty steps required before launch.
Download ChecklistFeatured resource
The template is a complete but deliberately minimal implementation of the adaptive engine. Faculty can inspect the structure, play every mode, and compare it with a finished collection before beginning a build.
Five modes, adaptive selection, repair and bridge logic, checkpoints, boss encounters, progress saving, achievements, and mastery reporting.
Questions, learning-objective tags, titles, instructional text, theme, artwork, audio, guides, bosses, artifacts, and collection identity.
Suggested workflow
Build and customize
Hub template
Create a single landing hub for multiple games, mission status, shared progress, achievements, and collection navigation.
Download HubQuestion builder
Follow the required question structure and prepare main, boss, repair, bridge, and legendary pools with consistent IDs and tags.
Download HelperAI prompt template
Use a detailed starter prompt to help an AI system build structured question banks across difficulty levels, distribute learning-objective coverage, apply the required ID ranges, and audit answer logic and choice length.
Download PromptQuestion structure reference
Review the recommended authored-question object, including IDs, answer choices, objective tags, skill fields, common-error tracking, feedback, and optional images. Use it as the structural reference when creating or reviewing question banks.
Download ArchitectureCode starter
Use a clean JavaScript structure for external question banks and consistent pool naming.
Download CodeGuide
Separate question content from the game file, connect scripts correctly, and avoid common loading and path errors.
Download GuideValidate
Spreadsheet tool
Review item structure, missing fields, duplicate IDs, answer keys, objective tags, and other common defects before the question pools are placed into a live game.
Before deployment
The Faculty Template does not transmit gameplay data. Some published course games use an instructor-configured telemetry workflow that sends identifiable gameplay records to a spreadsheet. Faculty interested in adding telemetry should not copy an existing endpoint. Contact the creator for implementation guidance and review institutional privacy, records, and research requirements before deployment.